Hello, people of the world!
I was planning on doing this update last friday but I didn´t have time then so here it is a few days late. The reason for this post is that friday last week was my last day at Starbreeze studios as a concept artist. I´ve had a few great years (four and a half) there and made some truelly wonderful friends along the way but I have decided to move on to work at a different company.
So in honor of this I´ve picked out a couple of designs from Syndicate to go along with this post. I haven´t had time or energy to sit down and go through everythings, and besides that I´ve never really been one for spaming out tons of stuff, so here´s just a few things. All this stuff is years old btw.
The final concept for agent Merit. The spiky hair (that I love) he´s sporting in-game was added during the 3D modelling by the AD.
This design is my own personal favorite from the game. But then again, how could it go wrong when he´s voiced by Michael Wincott?
The final concept for the Cayman-Global Reactive armor enemy. Some might think that the logo on his head and shoulder is different from the way it looks in-game and that is totally correct!
Co-op´s Emma Thalos. If there was a competition to put as many straps on a character as you can, I think I would win with this one. Seriously though, there is an idea behind the design choices and in this case I wanted all the straps to symbolize restraints since she´s supposed to be kind of a reckless brawler at heart but she has to function as a team player and therefor has to control her temper. The tatoo (that later was changed to a necklace) symbolizes a collar and she has claw-like knuckles to give her traits of an attack dog.
This is one of the few environments I got to design as well as being one of the last designs I did for the game. This was used as basis for the final boss fight area in the single player campaign.
That´s all for now.